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Taking Video Games to China

 
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Taking Video Games to China

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A 5 page paper discussing some of the "knowledge tools" that may be needed by an Indian company seeking to market video games in China. Some of the knowledge tools that the Indian company will need include theory (supply and demand, comparative advantage); legal information; demographic data; cultural information; and an assessment of emerging trends as disposable income in China continues to rise. More narrowly-focused knowledge tools include taxation climate and information; employment policies and laws; banking regulations applicable to foreign joint ventures; registration for taxation and customs; and whether the joint venture will qualify for any preferential treatment. Developers also will need to directly address the matter of intellectual property rights. The paper briefly discusses each. Bibliography lists 6 sources.
Pages: 5
Filename:CC6_KSintlTrChiVid.rtf
Paper Title: Taking Video Games to China
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